textbook-runner

Prose Composition Dungeon

Up to five players work through a textbook's prose compositions together, chapter by chapter: chambers of exercises, then a boss. Exercises attack when their timer runs out: every word missing from the Latin costs HP.

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Prose composition dungeon

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how it works
  • There is usually one exercise per living player on the board; solve one and another takes its place. Now and then an extra one ambushes the party.
  • Each exercise attacks one player: it sits in that player's row, beside their name. Anyone can compose any exercise; that does not change whom it attacks, only the rhetor's taunts do. Your teammates see your draft, and can take over once you stop typing for 8 seconds.
  • Enter submits. Grading is all or nothing, as in solo runs: the key's words in any order. The timer stops while an answer is graded. A wrong answer locks the exercise for a few seconds.
  • When the timer runs out, the target takes damage for every word of the key missing from the draft, and the exercise goes to the crypt. Only a Monachus can compose exercises in the crypt; each one becomes a relic the monachus spends on healing.
  • Abilities: click a button on the bar (or press 1–5, or Alt+1–5 while typing), then click the target: a player, an exercise or a word. Enter targets the exercise you are typing in; F1–F5 target players. Esc cancels.
  • Solving gives mana; mana also regenerates slowly. The prose composition dungeon is cleared when every exercise is done. If everyone falls, the party is defeated.
  • Your character keeps a rating for each language you play (the book's language decides which one moves): every exercise has one too, and each result moves both (solving on the first try with no hints counts most). Your level is read off the rating, and says how far into the book you can comfortably compose.
  • Items are other classes' abilities for a few charges (no mana; 6–9 or Alt+6–9). Exercises drop them now and then (harder ones more often) and bosses leave them in their hoard. Higher levels bring more items into a run.
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